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Category Archives: 2009

I come home from work and take a quick peek at the forums before starting to make dinner. Oh look, what is this thread in ALL CAPS? Carrier + 5 Caldari Navy Ravens are in the process of running a site, and we need to log in to kill them. Screw making dinner, it is time for revenge for Slumber’s carrier loss.

I log into vent and fire up Eve. Only 4 people on; not a good sign. I get in game and start to help get people organized. Luckily we are heading into US TZ primetime, and we get a bunch of folks logging in. We also get a bunch of guys who read aka’s forum post coming back, and 30 minutes later we have a gang of 14-15 people all at the Static WH, on the Exodus side.

We send Kirian in to find the hostiles. He tracks them down to a magnetometric site, and we try to figure out on what wave they are working. Initially, we think they are on the 2nd wave, and Kirian comes back with some bookmarks. We then send him back in and discover that they are on the last wave, and only have a few ships left. Oh crap, we need to hurry. Merk orders the fleet to jump in, and tells us to hold cloak, though he was slightly late with the second order and we have one guy who uncloaks. He quickly jumps back into Exo, but apparently the hostiles got nervous, because they start to warp away from the site.

Initially, I thought that might have actually been an OK turn of events, because then we might have been able to catch their carrier. We all warp to the site and find it empty of hostiles. Crap! We quickly warp to the other WH in system – a C3 – and put up a bubble, but the hostiles are all at a safespot or something. Kirian starts probing them down and gets a hit on the carrier. We all warp to him, but the carrier warps off. For some reason, he warped to another safespot that was only 2000km away…so Kirian quickly probes him down again. We warp to him, but the carrier warps off again. When we land, however, one of the CNRs is still there, so we go after it. One of the hictors pops a bubble, and we start shooting the CNR. Suddenly, another CNR warps in. And another. And another. And another. And the Carrier. Yay, we got them all to come and fight!

They all start popping smartbombs, and wrecks start appearing. Not their wrecks though. Uh oh. 3 of them target my Curse, which was already hurting from the smarties. I start aligning, but I am too late, and they pop my Curse. Luckily I am out of smartie range, and manage to get out of the bubble and warp back to the Exo WH. Unfortunately, 5 other pilots don’t make it out, and we have 5 guys podded. Things are looking grim.

Finally some good news: a Proteus and the remaining Hictors are still alive and don’t even seem to be taking that much damage. I make it back to Exo and get in my Carrier. If they want a fight, I am going to bring one. Folks in the little ships warp off, and I jump into the C6. I assign fighters to Merk in the Proteus and warp to the hostiles at 10km. As soon as I land, I send in the fighters and start repping friendlies. At this point, we start being smart about the bubbles. The Hictors all switch to infinite points, and the hostiles have no points; they can’t lock us down. If someone is taking more damage than I can rep they can just warp off. We set up a rotation for the Hictors, and they periodically flip off their infinite point so I can rep them. We have all of the hostiles locked down at least, and seem to be in a sort of stalemate.

People start switching into Neut BSes. Rogue Merlin switches into his DPS Paladin. We try targeting the Carrier; we try the BSes, and we can’t break the carrier’s tank or RR. At this point, all our jammers have been popped. I log in my alt – who has Caldari BS 3 – to fly the PVE Scorp I have in my hangar. Slight complication: my alt doesn’t have Electronic Warfare trained, but luckily I have it injected, so I start training it. 15 minutes later I bring in the Scorp, but can’t jam the carrier because it is in triage mode. Well, he has to run out of fuel sometime, right? All of a sudden, one of the CNRs disappears. WTF? Apparently, they logged the CNR pilots out. We concentrate fire on one of the CNRs that we managed to nearly kill before, and seem to be able to slowly take it down. We pop that one, and start on another one. That one disappears, so we target a new one. We manage to get one more CNR before they all go, and now it is just the carrier, and he is tanking all we can dish out.


We get some great news. Avatar Penguinkind has been scanning the C3 and found a highsec exit 1 jump from Rens. Allamarr’s characters had all been podded back to empire and they jump into stealth bombers and other DPS ships and rejoin the fight. The carrier is now slowly dropping. Just before he pops, he jettisons a Buzzard. After his carrier popped, he jumped in the Buzzard and tried to make his escape. We pop the Buzzard and hold down his pod. Everyone activates some mod (Neuts, ECM, etc.) on the pod to get in on the killmail. We even wait for a few folks to come back in from empire, and then pop the pod.

We loot the wrecks and also go loot the mag site which they had kindly cleared for us. We have to take a few BSes back to highsec to fit back into Exo, but made it back in the end.

Total time elapsed was about 2.5 hours of fighting, plus another 30 minutes of getting people back into Exo.

At some point someone asked about doing a sleeper op after we finished up, and I said, “We just did one, look at the mag site we cleared.”


October 21, 2009 – by Two step
prepared for publication by Cerulean Fire

I was tooting around Erila still bloodthirsty after we slaughtered a Drake earlier, and I ran into some chatter from the locals. A quick background check revealed mixed corporations and backgrounds. After some provoking, I managed to get a Drake to warp in on me. Quickly engaging, I call in for backup, but before I realize it I’ve got an entire fleet warping in on top of my Wolf. Quickly calling off the reinforcements, I warp my pod to safety.

After making it back to our home WH, I call a fleet together and pass leadership to Ace. In total we have a Guardian, Domi, Claymore, Taranis, Falcon, Apoc, and Malaurus watching in a cov ops. We send in the Dominix as bait on the gate to the system where one of the hostile pilots is currently in space, throw out some sentry drones, and wait. I see a Falcon jump in and warp off toward the sun, then a Raven jumps.

I played a little musical warps with the Raven, then warped to the gate and dropped some Ogres. The Raven warped in, we locked each other, then he flew head-first into me. Following directions, I began to lead him off the gate. Soon after, his buddies warped in, and I had over half a dozen ships attacking the Dominix.

Now that the trap was sprung, our fleet jumped in through the wormhole and warped into the action. The Guardian was the first ship on scene, and was quickly set as the primary target. Unfortunately for our hostile gang, the combination of energy transfers and remote repping from the two ships stopped both their energy neutralizers and guns from doing any damage. Once the rest of our fleet jumped in it was game over, and we took down the Prophecy and locked down the Domi while his friends abandoned him. The Domi wormed his way to the gate, jumping to his inevitable doom with Concord.

After a few minutes on the gate, we were just about ready to pull out, but kept disruptors ready in case they tried to escape through it. Ace was in the middle of telling the fleet to warp back to the WH to head home when one of the Ravens jumped back in, and as the fleet engaged, the gate continued to activate. By the time I arrived, we had a Falcon, Geddon, and two Ravens at the gate (probably more… I don’t remember). I quickly launched my sentries and began firing at the called targets. First up was the Raven, who went down promptly. After that we got a quick point on the Geddon, who henceforth fell to his doom. The rest didn’t want to come back to play, and after a few minutes waiting for further retaliation while we scooped up and salvaged, we warped home.

Really need a big shout out to Malaurus; without his eyes and ears we would not have been able to keep an eye on their movements. Great scouting! Great response and great teamwork. Aside from the lone wolf, we suffered no losses with the fleet.


August 2, 2009, by Kjtheeskimo
prepared for publication by Cerulean Fire

Captain’s Log – Stardate ###### 14:11
We have encountered a small gang of neutrals unanchoring the mods around a large control tower in a class 4 wormhole 2 jumps from our home WH. Our cloaked recon reports that they are unaware of our presence close by and are at low alert. We have planned to steal the POS at 15:00 hours, the time when they should start to unanchor the tower itself. There does not appear to be any notable defence in ships or weapon batteries in the surrounding area, so resistance should be light if any at all.

Captain’s Log – Stardate ###### 15:00
The word has been given: the POS shield is down and we are in warp to its location. Scouts report that there is no one there to defend it. Scans show an interceptor and a frigate in the system but nothing at the POS itself. They had started to erect two medium sized disruption bubbles on the wormhole into the system to slow our approach, but we made short work of them. We are dropping out of warp, BATTLE STATIONS!

Captain’s Log – Stardate ###### 15:10
With no resistance, we arrived and destroyed a few unmanned haulers and shuttles, but at the moment all is quiet. We could just sit here for the 50 minutes the engineers say it will take to unanchor the station. The tower is a large type II Minmatar, an older design but still highly sought after at market.

Captain’s Log – Stardate ###### 15:17
Scouts report a second station in this system and that the owners of the ‘acquired’ POS have formed a small gang of battleships and logistics support. It looks like they want to fight for the tower after all. There are still forty minutes left to remove the station from its orbit, so I am ordering the fleet back to our home WH to change ships from the light skirmish force we have at the moment to ships more rugged for what seems like a good fight.

Captain’s Log – Stardate ###### 15:55
We have returned to the unanchoring POS in bigger, more formidable ships. Scouts report that the others in system only have half what we initially thought, and it would be an error in their judgement to attack us with what they have available. We sit and wait as the last ten minutes on the timer tick by.

Captain’s Log – Stardate ###### 16:05
The attack was short and effective. We just left the system with everything they had at the destination, POS included. They put up a light resistance, but fell quickly and with no losses for ourselves. A few small ships also report that some of the ‘opposition’ took the fast track back to empire to wake up in a clone vat. A 100% successful operation.


August 26, 2009 – by Ace Secunda
prepared for publication by Cerulean Fire

Right after DT this morning, Merk went out scanning. He found 2 WH’s in the C6 next door, one to lowsec and one to a C5. Inside the C5 he found a couple of POS, one with an Anathema sitting outside shields. I quickly put away my ship and warped in there to steal it.

Merk then took a look at the other POS in system and discovered that it has no guns or shield hardeners and was a small POS, so we decided to get some folks together and shoot at it. I jumped in my Apoc, Pocurk got in a Domi, erad in another Apoc, Merk was in an Ishtar, Azmat in a Scorp (and his alt in a Falcon) and we went to go take a few shots. After shooting it for a few minutes, we started to see some bad stuff on directional scan. Up popped a Manticore and Thanatos and we got ready to get out of there. Then we saw a Curse on scan, and the Manticore disappeared. Fighters start showing up and we get ready to warp out.

The Manticore warps in with fighters assigned and we head back to the wormhole and jump through. After 20 seconds or so, the Curse jumps though as well, and starts to engage us. A couple people were still cloaked after jumping, I think he thought we had all warped off, but we all uncloak and pop him very quickly. At this point, erad has switched to a Hictor, so we decide to jump back in.

On the other side of the WH we see nothing, at first. Then a Mega warps in at 220 km, but none of us can hit him. Our cloaked Falcon starts to move towards him though. After a minute, he warps off, and then comes back at 140 km, with fighters. The fighters move towards us and the Manticore uncloaks. We pop the Manti as well as all 5 fighters. The Falcon is getting closer, only 30 km from the mega. Unknown to all of us, erad either warped to a planet and warped back or moved cloaked to the Mega, and he appears only 20 or so km from the Mega and bubbles him. He is just barely too close for us to warp to him, so we warp to a planet and then back, and once we get back a hostile Scorp warps in as well, right into the bubble, along with a couple more fighters. We quickly melt the Scorp, then the Mega (plus all their pods) and loot and salvage their wrecks.

At this point we only have the carrier, a pod (from the Curse), and a Hoarder on scan, so we decide to go back to shooting the POS to see what else we can draw in. The Hoarder is in the POS, but warps off to the other POS after we start shooting again. We are worried he is going to bring stront in, so erad positions himself on the line to the other POS to try to draw him into his Hictor bubble. The pod warps in 150 km from us. Then the Hoarder warps to the pod and warps off. He made a bookmark to the pod and warps back at 100 km from the pod, then tries to warp to the pod, but gets caught in erad’s bubble and gets popped (and we get his pod as well). Hoarder only had jammer arrays, so I come back in a T2 hauler to pick them up. After grabbing them, I warp to the WH and an Anathema uncloaks and starts shooting me. Luckily, Merk had his stealth bomber watching the gate, so he uncloaks and starts shooting the Anathema, but forgets to turn on his warp scram and the Anathema warps off.

Then I had to go to work, but I think we lost interest in shooting the POS. Was a good fun PvP session though. Our only loss was when Merk warped to their POS in his SB but forgot to cloak and the pos guns popped him. He did manage to loot his own can though, at least.


July 14, 2009 – by Two step
prepared for publication by Cerulean Fire